Quick Reference About Asset Name/Path in UE | Blurred code

Quick Reference About Asset Name/Path in UE

2023/05/20

LastMod:2023/05/29

Categories: UE

Info

Engine Version: 4.26.2

There are tons of different functions that return AssetName/AssetPath/PackagePath/PackageName, but there are subtle differences in the strings returned by different APIs. What's worse, there are also many different APIs for manipulating assets that accept randomly formatted path strings. Some of them accept Virtual Path defined by UE, while others may accept System Path.

I'm tired of using Go to Definition to check what format an API needs. So I made a table to record what an API will return/need.

UObject Related note
original /Game/Meshes/Test/Material.Material
GetFName()/GetName() UObject return Material UPackage return /Game/Meshes/Test/Material
GetPathName() '/Game/Meshes/Test/Material.Material'
GetFullName() Material'/Game/Meshes/Test/Material.Material'
AssetData Related note
original '/Game/Meshes/Test/Material.Material'
AssetData.ObjectPath /Game/Meshes/Test/Material.Material
AssetData.PackageName /Game/Meshes/Test/Material
AssetData.PackagePath /Game/Meshes/Test
AssetData.AssetName Material
AssetData.AssetClass Material Blueprint if it's a BP
FPackageName Related
original /Game/Mesh/SM_MatPreviewMesh_01.SM_MatPreviewMesh_01:SubObjectTest
FPackageName::GetLongPackagePath /Game/Mesh
FPackageName::GetLongPackageAssetName SM_MatPreviewMesh_01.SM_MatPreviewMesh_01:SubObjectTest
FPackageName::GetShortName SM_MatPreviewMesh_01.SM_MatPreviewMesh_01:SubObjectTest
FPackageName::LongPackageNameToFilename maybe like../../../../../test_proj/ToolExample/Content/Mesh/SM_MatPreviewMesh_01
UAssetToolsImpl::CreateUniqueAssetName() args in /Game/Cube,_suffix, args out /Game/Cube_suffix_x,Cube_suffix_x

There are also some utility functions for converting betwwen SystemPath and VirtualPath in FPackageName.

FSoftObjectPath Related
original /Game/Mesh/SM_MatPreviewMesh_01.SM_MatPreviewMesh_01:SubObjectTest
GetLongPackageName() /Game/Mesh/SM_MatPreviewMesh_01
GetSubPathString() SubObjectTest SubObject is rare in UE nowadays so it's optional and often empty.
GetAssetPathString() /Game/Mesh/SM_MatPreviewMesh_01.SM_MatPreviewMesh_01
GetAssetNameString() SM_MatPreviewMesh_01 there are also FName function variants